Site icon Philip Conrod

Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter

I am currently the NeoStack AI Plugin by BETIDE STUDIO.   The NeoStack AI plugin is currently in Beta and was originally released on the Epic FAB store on January 20, 2026.  I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026.

The developer is constantly releasing updates and fixes so I expect I will be constantly updating the plugin while it is in Beta.   I am looking forward to seeing how the Agent Integration plugin evolves over the next several months.

To give you a perspective of how rapidly the plugin is evolving, here is a list of updates that were released over the last couple of weeks:

The v.0.3 beta update which released the other day added the following features and fixes:

The v.0.2 beta update from the week before added the following new features and fixes:

Prior to releasing the beta plugin, Betide Studio published a standalone Windows & Mac version of the tool called NeoAI.  NeoStack AI now works across virtually every major Unreal Engine system as it is a native Unreal Engine Plugin.  It currently supports the following Unreal Engine systems:

NeoStack AI is currently priced at $109.99 on the FAB Store.  You can read more about all the different features here.

It currently works with Claude, Gemini and OpenAI CLI.  Claude Code & Gemini CLI integration requires those tools to be installed separately.  I personally prefer using my OpenRouter API Key so I can pick which AI model to use depending on the which development task I am currently doing.   Betide Studio currently recommends using Claude Code as it works best for creating Blueprint logic while the other models produce less than desired results.  The best part of NeoStack AI is that you get to choose which model to use (400+) and how much you want to pay for tokens.  You can even use the free models available on OpenRouter (e.g. GLM, DeepSeek, Qwen Coder, etc.) if you don’t want to pay for tokens and you just want to play around with it.

The Default Agent LLMs listed in the OpenRouter Dropdown menu are the following:

Once you install the plugin and properly configure it, you get access to this Agent Chat Window.  I configured the plugin to connect to OpenRouter with my API Key:

I’ll provide a follow up on my beta testing process after I have tested the plugin over the next several weeks.

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