Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter

I am currently the NeoStack AI Plugin by BETIDE STUDIO.   The NeoStack AI plugin is currently in Beta and was originally released on the Epic FAB store on January 20, 2026.  I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026.

The developer is constantly releasing updates and fixes so I expect I will be constantly updating the plugin while it is in Beta.   I am looking forward to seeing how the Agent Integration plugin evolves over the next several months.

To give you a perspective of how rapidly the plugin is evolving, here is a list of updates that were released over the last couple of weeks:

The v.0.3 beta update which released the other day added the following features and fixes:

  • Composite Graphs, Comments, Macros, Local Variables, Component, Reparenting, Blueprint Interfaces are now supported! (This means agents now can do 100% of things that you can in regards of Blueprints)
  • Almost 500+ additional checks added over the plugin to reduce the number of crashes. Just want to say, if you crash, please let us know! We want to take the number of crashes to 0
  • Subconfigs added which means you can configure what tools a profile has
  • Session Resume has been fixed – No need to tell the agent what you already have
  • You can now see Usage Limits for OpenAi Codex/Claude Code in the plugin (See Image)
  • Codex Reasoning Parameter is now supported
  • Task Completion Notifications — Toasts, taskbar flash, and sound playback when the agent finishes (Configurable)
  • Montage Editing made better
  • Pin Splitting/Recombining & Dynamic Exec Pins is now supported
  • GitHub Copilot Native CLI support added
  • Fixed Packaging Issues if using Plugin
  • Class Defaults editing — ConfigureAssetTool can now set Actor CDO properties like bReplicates, NetUpdateFrequency, AutoPossessPlayer
  • Last-used agent persistence — Remembers which agent you used last instead of defaulting to Claude Code every time
  • Fixed issues with if you already are using the port for MCP

The v.0.2 beta update from the week before added the following new features and fixes:

  • Full Animation Montage editing!
  • Enhanced Input support! Create & edit Enhanced Input assets
  • Agent can now see what’s in your viewport! Captures the active viewport as an image with camera info
  • Level Sequencer has been completely rewritten
  • Agent can now set any node property directly on Behaviour Trees
  • BT reads now always show full node tree + blackboard details. Blueprint vars show replication flags. New readers for Enhanced Input & Gameplay Effects. Level Sequence reads are way more detailed now
  • New “Think” toggle for Claude Code — control how much the agent reasons
  • Streaming no longer bounces — smooth throttled updates
  • Message layout redesigned — cleaner look
  • Session saving no longer freezes UI on tab switch
  • Server now blocks browser requests by default (CSRF protection)
  • 24 Crash Fixes (It is still in Beta!)

Prior to releasing the beta plugin, Betide Studio published a standalone Windows & Mac version of the tool called NeoAI.  NeoStack AI now works across virtually every major Unreal Engine system as it is a native Unreal Engine Plugin.  It currently supports the following Unreal Engine systems:

  • Blueprints
  • Materials
  • Animation Blueprints
  • Behaviour Trees
  • State Trees
  • Structs
  • Enums
  • DataTables
  • Niagara VFX
  • Level Sequences
  • IK Rigs
  • Animation Montages
  • Enhanced Input
  • Motion Matching
  • PCG
  • MetaSounds
  • and much more planned over the next several months

NeoStack AI is currently priced at $109.99 on the FAB Store.  You can read more about all the different features here.

It currently works with Claude, Gemini and OpenAI CLI.  Claude Code & Gemini CLI integration requires those tools to be installed separately.  I personally prefer using my OpenRouter API Key so I can pick which AI model to use depending on the which development task I am currently doing.   Betide Studio currently recommends using Claude Code as it works best for creating Blueprint logic while the other models produce less than desired results.  The best part of NeoStack AI is that you get to choose which model to use (400+) and how much you want to pay for tokens.  You can even use the free models available on OpenRouter (e.g. GLM, DeepSeek, Qwen Coder, etc.) if you don’t want to pay for tokens and you just want to play around with it.

The Default Agent LLMs listed in the OpenRouter Dropdown menu are the following:

Once you install the plugin and properly configure it, you get access to this Agent Chat Window.  I configured the plugin to connect to OpenRouter with my API Key:

I’ll provide a follow up on my beta testing process after I have tested the plugin over the next several weeks.

Important BibleByte Books Visual Studio 2022 + Visual Basic & Visual C# 2022 + Unity 3D News!

For 2022, BibleByte Books has turned all our focus efforts on publishing the Unity 2022 LTS Edition of our Introduction to Unity with C#: The Exodus Adventure.   Unity is the leading Game Engine platform for developing games using C#.   We also plan to release All Episode for our companion Exodus Vigil video game on Steam Early Access later this summer for PC & Mac.   Our Visual Studio 2019 Edition textbooks utilize .NET 4.8, which is still supported by Microsoft for the foreseeable future on Windows 10/11.  For the absolute beginner, we still sell our award-winning Computer Bible Games For Microsoft Small Basic textbook tutorial for beginning programmers of all ages!

BookAuthority Selects Philip Conrod and Lou Tylee’s 11th Edition Java Swing Tutorials As the Best New Java Swing Books Again to Read in 2021!

BookAuthority Selects Philip Conrod and Lou Tylee’s 11th Edition Java Swing Tutorials As the Best New Java Swing Books Again to Read in 2021!  BookAuthority also named several of our Java Swing textbooks as the “Best Java Swing Books of All Time!“:

 

BookAuthority Selects Computer Bible Games with Java as One of the Best Java Swing Programming Books Of All Time!

BookAuthority names Computer Bible Games with Java as One of The Best Java Swing Textbooks of All Time!

 

 

BookAuthority Also Selected our Computer Bible Games with Java as One of the 4 Best New Java Swing Books To Read In 2021!

 

Chloe Conrod Delivers Inspirational Game Development Talk At The 2020 Christian Games Developers Conference (CGDC)

Chloe Conrod delivers an inspirational game development talk at the 2020 Christian Games Developers Conference (CGDC) on August 30, 2020! Click on the link below to view her talk on the CGDC YouTube Channel:

 

Summary of Chloe’s Talk:
Throughout the years, gaming has created a beautiful and mesmerizing way to escape the real world. Hundreds of these amazing creations have been released towards those of multiple generations, and have been used as an inspiration towards other aspiring game developers on what they may want to create. However, it is never a rare case for a game developer to feel burdened with the over-piling work that they have to face. From financial problems to feeling weighed down by the comments of our audience, to being exhausted from all of our hard work and wondering if we should start over, there are many in the gaming industry who have decided to quit. But, the truth is, our failures actually come from not realizing how close that we were to success, until we gave up. Us, being only human, need to realize how far that each and every one of us have come from where we originally started. Whether it’s been years of constantly working on a game, to just beginning to piece together what you want to create, or even having only attended this conference to spark and further your interest, each of us have something to be proud of. Now, this is where many of you may ask, “But, why me?” And to that, I will explain an even more important question, “Why not you?”

BookAuthority Selects Computer Bible Games with Java as One of the 3 Best New Java Swing Books To Read In 2019!

BookAuthority Selects our Computer Bible Games with Java as One of the 3 Best New Java Swing Books To Read In 2019!

 

BookAuthority also names Computer Bible Games with Java as One of The Best Java Swing Textbooks of All Time!