Entries by Philip Conrod

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QWEN3-CODER-NEXT vs Qwen 3.8-27B Open Weights LLM Models on a Threadripper 64GB AI Workstation with 4 RTX-3060 12GB (48GB Combined VRAM)

Earlier this summer, I tried running the QWEN3-CODER-NEXT Open Weights LLM Model locally on one of my Threadripper 64GB AI Workstations with 4 RTX-3060 12GB using layers across my 48GB of combined VRAM. With QWEN3-CODER-NEXT, I was able to replicate my original Lunar Lander game in Unity C# but it was very slow at 5.06 […]

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Running Large Local Open Source and Open Weights LLM Models on a Quad RTX-3060 12GB VRAM Threadripper 64GB AI Workstation with 48GB VRAM Each for CrewAI Agents running in a Home Lab

During my Summer break from teaching at Northwest University, I upgraded my home AI workstations with more memory to run larger local Open Source and Open Weights 48GB LLM Models using CrewAI.  I also needed to bake lighting in some of my very large Unity 3D open world environments (e.g. Exodus Vigil, Castle Quest) using […]

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Co-Developing Unreal Engine Video Games using Local Ollama LLM Models with the Latest v1.0.66 Beta Version of the Betide NeoStack AI Unreal Plugin

Back in February I started testing the NeoStack AI Plugin by BETIDE STUDIO for AI assisted Unreal Engine game development.   The NeoStack AI plugin is still in Beta, and I am currently testing the latest beta version (v1.0.66). In addition to using OpenRouter to run free LLM models, NeoStack AI recently added the capability to […]

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OpenAI Releases GPT-5.4 and it is State of the Art (SOTA) across Key Coding Benchmarks

On March 5th, 2026, OpenAI released GPT-5.4  GPT-5.4 brings together the best of their “recent advances in reasoning, coding, and agentic workflows into a single frontier model”. OpenAI said that GPT-5.4 “incorporates the industry-leading coding capabilities of GPT‑5.3‑Codex⁠ while improving how the model works across tools, software environments, and professional tasks involving spreadsheets, presentations, and […]

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Epic Games recently acquired Meshcapade, a startup specializing in AI technologies for creating and animating hyper-realistic digital human models and animations from video recordings 

Epic Games recently acquired Meshcapade, a startup specializing in AI technologies for creating and animating hyper-realistic digital humans. Meshcapade, a spin-off from the Max Planck Institute for Intelligent Systems based in Tübingen, Germany, develops AI tools that generate precise 3D body models and animations from video recordings. Meshcapade’s AI tools, built on the SMPL (Skinned […]

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AI Co-Development Just Got a Lot Easier with the Release of Claude Opus 4.6 and Open AI GPT 5.3 Codex on February 5, 2026

In this article, I will compare two specific domains: coding an agentic application (e.g., autonomous AI agents that use tools, plan multi-step workflows, interact with environments like terminals/browsers, debug in loops, and handle real-world software engineering) and game development (e.g., designing game logic, implementing mechanics in engines like Pygame/Unity-style code, handling physics/AI/pathfinding, procedural generation, balancing […]