Author Archive for: philip
About Philip Conrod
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Entries by Philip Conrod
Co-Developing Unreal Engine Video Games using Local Ollama LLM Models with the Latest v1.0.66 Beta Version of the Betide NeoStack AI Unreal Plugin
/in Event, Frontpage Article, News/by Philip ConrodBack in February I started testing the NeoStack AI Plugin by BETIDE STUDIO for AI assisted Unreal Engine game development. The NeoStack AI plugin is still in Beta, and I am currently testing the latest beta version (v1.0.66). In addition to using OpenRouter to run free LLM models, NeoStack AI recently added the capability to […]
OpenAI Releases GPT-5.4 and it is State of the Art (SOTA) across Key Coding Benchmarks
/in Event, Frontpage Article, News/by Philip ConrodOn March 5th, 2026, OpenAI released GPT-5.4 GPT-5.4 brings together the best of their “recent advances in reasoning, coding, and agentic workflows into a single frontier model”. OpenAI said that GPT-5.4 “incorporates the industry-leading coding capabilities of GPT‑5.3‑Codex while improving how the model works across tools, software environments, and professional tasks involving spreadsheets, presentations, and […]
Epic Games recently acquired Meshcapade, a startup specializing in AI technologies for creating and animating hyper-realistic digital human models and animations from video recordings
/in Event, Frontpage Article, News/by Philip ConrodEpic Games recently acquired Meshcapade, a startup specializing in AI technologies for creating and animating hyper-realistic digital humans. Meshcapade, a spin-off from the Max Planck Institute for Intelligent Systems based in Tübingen, Germany, develops AI tools that generate precise 3D body models and animations from video recordings. Meshcapade’s AI tools, built on the SMPL (Skinned […]
Claude Sonnet 4.6 Released on February 17, 2026
/in Event, Frontpage Article, News/by Philip ConrodAnthropic released Claude Sonnet 4.6 on February 17, 2026 – almost 2 weeks after releasing their flagship Claude Opus 4.6 model. Below are the latest benchmarks that Anthropic published in their Claude Sonnet 4.6 announcement: You can read more about Anthropic Claude Sonnet 4.6 here.
AI Co-Development Just Got a Lot Easier with the Release of Claude Opus 4.6 and Open AI GPT 5.3 Codex on February 5, 2026
/in Frontpage Article, News/by Philip ConrodIn this article, I will compare two specific domains: coding an agentic application (e.g., autonomous AI agents that use tools, plan multi-step workflows, interact with environments like terminals/browsers, debug in loops, and handle real-world software engineering) and game development (e.g., designing game logic, implementing mechanics in engines like Pygame/Unity-style code, handling physics/AI/pathfinding, procedural generation, balancing […]
Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter
/in Frontpage Article, News/by Philip ConrodI am currently testing the NeoStack AI Plugin by BETIDE STUDIO for AI assisted Unreal Engine game development. The NeoStack AI plugin is currently in Beta, and the original beta was released on the Epic FAB store on January 20, 2026. I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026. […]
Using the GLM 4.7V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
/in Event, Frontpage Article, News/by Philip ConrodThe GLM-4.7 Flash model, an Open Weight 30B-parameter Mixture of Agents (MoE) variant, released by Beijing Zhipu Huazhang Technology Co., Ltd on January 19, 2026, is positioned as a lightweight, efficient option for local deployment and agentic tasks like coding. The Lunar Lander coding simulation coding test ran without any problems at 6.12 tokens per […]
Using GLM 4.6V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
/in News/by Philip ConrodOver the past 6 months, I have continued to test locally hosted open-source multimodal agentic models which could run comfortably on my Nvidia RTX 3080 with 10GB. Back in the August, I added GLM 4.5 to my testbench as it was surpassing or matching DeepSeek V3, Qwen 2.5 Coder, and Llama 3.1 in benchmarks. At […]
OpenAI Releases GPT-5 and it is State of the Art (SOTA) across Key Coding Benchmarks
/in News/by Philip ConrodOpenAI released GPT‑5 today and it is now state-of-the-art (SOTA) across key coding benchmarks, scoring 74.9% on SWE-bench Verified and 88% on Aider polyglot. SWE-bench Verified: (Tests AI models on real-world GitHub issues, evaluating their ability to generate accurate code patches) GPT-5 with Thinking (High) scored highest with 74.9%, followed closely by Claude Opus 4.1 […]
Latest News
OpenAI Released GPT-5.5 on April 23, 2026April 24, 2026 - 4:42 pm
OpenAI Releases GPT-5.4 and it is State of the Art (SOTA) across Key Coding BenchmarksMarch 11, 2026 - 7:24 am
WHO IS PHILIP CONROD?
Philip Conrod has authored, co-authored and edited over two dozen technology related textbooks over the past 40 years. Philip holds a Bachelor’s Degree in Computer Information Systems and a Master’s certificate in the Essentials of Business Development from Regis University. Philip has also served in various Information Technology leadership roles for companies like Sundstrand Aerospace, Safeco Insurance, FamilyLife, Kenworth Truck Company, Paccar, Darigold and Kidware Software. Philip currently serves as an Adjunct Professor at Northwest University in Kirkland, Washington.
