Entries by Philip Conrod

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Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter

I am currently testing the NeoStack AI Plugin by BETIDE STUDIO for AI assisted Unreal Engine game development.   The NeoStack AI plugin is currently in Beta, and the original beta was released on the Epic FAB store on January 20, 2026.  I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026. […]

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Using the GLM 4.7V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card

The GLM-4.7 Flash model, an Open Weight 30B-parameter  Mixture of Agents (MoE) variant, released by Beijing Zhipu Huazhang Technology Co., Ltd on January 19, 2026, is positioned as a lightweight, efficient option for local deployment and agentic tasks like coding. The Lunar Lander coding simulation coding test ran without any problems at 6.12 tokens per […]

OpenAI Releases GPT-5 and it is State of the Art (SOTA) across Key Coding Benchmarks

OpenAI released GPT‑5 today and it is now state-of-the-art (SOTA) across key coding benchmarks, scoring 74.9% on SWE-bench Verified and 88% on Aider polyglot. SWE-bench Verified: (Tests AI models on real-world GitHub issues, evaluating their ability to generate accurate code patches) GPT-5 with Thinking (High) scored highest with 74.9%, followed closely by Claude Opus 4.1 […]

Local LLM Moon Landing Simulation C# Co-Development Performance Results using my Alienware Aurora R11 RTX-3080 10GB using LM Studio

For the past several months, I have been co-developing a Moon Landing simulation game using several different open source LLM models running “locally” on my Alienware Aurora 11 GeForce RTX-3080 10GB VRAM video card.   Running LLMs locally using my RTX 3080 is completely free compared to using cloud based LLMs. In my last blog post […]

OpenAI o3-mini Reasoning Model Released for AI Assisted Coding

OpenAI has released o3-mini  (“o” for “Omni, not zero”) which is a step up in performance from o1-mini.  I have been reviewing OpenAI’s performance charts their new o3 reasoning model and it is scoring pretty well on CodeForces, Software Engineering (SWE-bench verified), and on LiveBench coding.  We will continue testing their o1 & o3 reasoning […]