Introduction to Unity 3D with C#: Castle Quest Adventure Tutorial
Compatible with Unity 2018- 2022 LTS
Sold at KidwareSoftware.com
So after hours and hours of playing RPGs, FPSs, MUDs, MOBAs, TBSs, TPSs and MMOs you’ve decided to start making your own games. Good for you! Few things in life give as much satisfaction as building a project from the ground up. However, making a game’s not so easy, especially if you’re doing it all by yourself. What will the player do in the game? Is the graphics going to be 2D or 3D? What about 2.5D, what is that? What kind of music and sound effects are you going to have? Is there going to be a story? What about the user interface? All of these things and more go into a game and can overwhelm even the best of us. In this textbook, not only will you learn how to make a game, but also how to manage all of these things into something you feel you can accomplish. For this textbook, you will work on a 3D fun adventure game that called Castle Quest. This fun game is a role-playing adventure game that takes the player through the story of a new world where castles of the ancients stand tall, through the eyes of a common town guard. We’ll be making our game while learning C# at the same time. Sound like fun? Of course, it will be! We include over 10GB of 3D Game assets for you to make your game including all the 3D models, music, sound effects, 2D drawn art, and more!
Here is a list of features you’ll learn to develop using this textbook tutorial:
– Zoom the camera
– Play Sounds/Music
– Vary footsteps on terrain
– Code a script to move a boat
– Panning World Map
– Generate UMA characters from a script
– Interact with actors
– Play cut scenes
– Program actors to do different things
– Manage items in an inventory
– Control day and night
– Save Player state
– Quests
Table of Contents
Chapter 1 – Introduction
Chapter 2 – Game Design Document
Chapter 3 – 3rd Person Controller
Chapter 4 – User Control in 3rd Person
Chapter 5 – Models and Wardrobe
Chapter 6 – Mini-map and World Map
Chapter 7 – Actor Animation Controller
Chapter 8 – Dialogue System
Chapter 9 – Game Story and Lore
Chapter 10 – Cut Scenes
Chapter 11 – Menu System and UI
Chapter 12 – Inventory Management
Chapter 13 – Building Levels
Chapter 14 – Game Music
Chapter 15 – Combat
Chapter 16 – Sky and Wind
Chapter 17 – Saving Player State
Chapter 18 – Quest Journal
Chapter 19 – Sheep Corralling Mini-game
Chapter 20 – Populating the Game World
Chapter 21 – Terraforming the Land
Chapter 22 – Deploying your Game
Appendix A – Troubleshooting
Appendix B – Game Design Document
Hardware Requirements:
Unity 2018 LTS, 2019 LTS, or 2020 LTS running on Windows 10 or Apple macOS. You can build for any OS (Operating System) or platform that you want. You will also need a Discreet GPU (Graphics Processing Unit) with DX9 (DX is short for DirectX which is one way of displaying graphics) or DX11 with feature level 9.3 capabilities. We highly recommend a GeForce GTX 1050+ video card. You will also need 16GB of system memory and 100GB of free disk space. Most other requirements depend on the size and complexity of the game you want to make. Of course, the faster and bigger your development platform the better your development experience will be.
Get Ready to Build Large Castles and Fortresses to Explore, Protect and Conquer!
Between the Castles Build Medieval Towns to Explore, Craft and Shop In!
We Also Include Building Interiors to Explore, Expand and Populate with 3D Character Models and Your Stories!
The Castle Quest Story:
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Naaman: Young and naïve man-at-arms yet curious and courageous, 17 years old, he is swept off his feet by dreams of grandeur and becoming a great fighter, Main Character the player assumes the role of, Harbert needs him as a warrior for the group
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Harbert: Leader of the small band of treasure hunters, 23 years old, aims to get rich and powerful by finding the greatest treasure of the ancient kingdom, can think narrow-minded on his goal at times, good with a sword but better at using his tongue and wit to persuade others, he mostly pours over maps and decides what the group does next
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Lilliana: Affectionately called Lilli by her friends, 18 years old, Harbert persuaded her to help him find the greatest treasure, she wants to use her share to help others after attaining some comforts for herself, she handles the group’s money, lodgings, cooking, and other necessary logistical things
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Argon: Tracker and woodsman, 41 years old, he was ranger for a local forest but it was recently cut down for farming, he was wandering the wildlands aimlessly when Harbert found him and convinced him to join to find the greatest treasure, he talks about wanting to get rich but is really only after having a purpose in life
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Grathis: Bandit Leader, greedy and selfish, he’ll do whatever improves his power and prestige
How the Adventure Game Starts:
It is Your Destiny to Design & Develop a 3D Castle Quest Adventure Game using Unity 3D & Visual C#!