AI Co-Development Just Got a Lot Easier with the Release of Claude Opus 4.6 and Open AI GPT 5.3 Codex on February 5, 2026
In this article, I will compare two specific domains: coding an agentic application (e.g., autonomous AI agents that use tools, plan multi-step workflows, interact with environments like terminals/browsers, debug in loops, and handle real-world software engineering) and game development (e.g., designing game logic, implementing mechanics in engines like Pygame/Unity-style code, handling physics/AI/pathfinding, procedural generation, balancing […]
Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter
I am currently the NeoStack AI Plugin by BETIDE STUDIO. The NeoStack AI plugin is currently in Beta and was originally released on the Epic FAB store on January 20, 2026. I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026. The developer is constantly releasing updates and fixes so I […]
Using the GLM 4.7V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
The GLM-4.7 Flash model, an Open Weight 30B-parameter Mixture of Agents (MoE) variant, released by Beijing Zhipu Huazhang Technology Co., Ltd on January 19, 2026, is positioned as a lightweight, efficient option for local deployment and agentic tasks like coding. The Lunar Lander coding simulation coding test ran without any problems at 6.12 tokens per […]


