Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter
I am currently testing the NeoStack AI Plugin by BETIDE STUDIO for AI assisted Unreal Engine game development. The NeoStack AI plugin is currently in Beta, and the original beta was released on the Epic FAB store on January 20, 2026. I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026. […]
Using the GLM 4.7V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
The GLM-4.7 Flash model, an Open Weight 30B-parameter Mixture of Agents (MoE) variant, released by Beijing Zhipu Huazhang Technology Co., Ltd on January 19, 2026, is positioned as a lightweight, efficient option for local deployment and agentic tasks like coding. The Lunar Lander coding simulation coding test ran without any problems at 6.12 tokens per […]
Using GLM 4.6V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
Over the past 6 months, I have continued to test locally hosted open-source multimodal agentic models which could run comfortably on my Nvidia RTX 3080 with 10GB. Back in the August, I added GLM 4.5 to my testbench as it was surpassing or matching DeepSeek V3, Qwen 2.5 Coder, and Llama 3.1 in benchmarks. At […]


