Co-Developing Video Games using the Latest version of the NeoStack AI Unreal Game Engine Plugin Using Multiple LLMS via OpenRouter

I am currently the NeoStack AI Plugin by BETIDE STUDIO.   The NeoStack AI plugin is currently in Beta and was originally released on the Epic FAB store on January 20, 2026.  I am currently testing the latest beta version (v0.3.1) which was released on 2/9/2026. The developer is constantly releasing updates and fixes so I […]

Using the GLM 4.7V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card

The GLM-4.7 Flash model, an Open Weight 30B-parameter  Mixture of Agents (MoE) variant, released by Beijing Zhipu Huazhang Technology Co., Ltd on January 19, 2026, is positioned as a lightweight, efficient option for local deployment and agentic tasks like coding. The Lunar Lander coding simulation coding test ran without any problems at 6.12 tokens per […]

Using GLM 4.6V Flash Local LLM Model by Z.ai to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card

Over the past 6 months, I have continued to test locally hosted open-source multimodal agentic models which could run comfortably on my Nvidia RTX 3080 with 10GB.  Back in the August, I added GLM 4.5 to my testbench as it was surpassing or matching DeepSeek V3, Qwen 2.5 Coder, and Llama 3.1 in benchmarks. At […]