Using OpenAI GPT-OSS Open Weight Local LLM Model to Develop a Moon Landing Simulation Using C# on my Alienware Aurora R11 RTX-3080 10GB Video Card
OpenAI released their new Open Weights local LLM model today under the Apache License that you can download and run it locally on your own hardware without the need of a cloud subscription. The larger 120 billion parameter model will require a system with an 80GB GPU (who has that!?) or a MAC M3/M4 system […]
Ludus AI Agent Assisted Game Development Tools for Unreal Game Engine
In preparation for my presentation for my July 2025 CGDC presentation on AI Assisted Game Development Tools, I spent a lot of time beta testing the latest beta version of the Ludus AI Blueprints Toolkit for the Unreal Game Engine using Unreal 5.6. I did my Blueprints testing using their 14 Day free Pro Subscription […]
Local LLM Moon Landing Simulation C# Co-Development Performance Results using my Alienware Aurora R11 RTX-3080 10GB using LM Studio
For the past several months, I have been co-developing a Moon Landing simulation game using several different open source LLM models running “locally” on my Alienware Aurora 11 GeForce RTX-3080 10GB VRAM video card. Running LLMs locally using my RTX 3080 is completely free compared to using cloud based LLMs. In my last blog post […]


